----------------
Caves Intersection Terminal
Extra - total_boundings: {'x1': 3100.0, 'x2': 8200.0, 'y1': -4300.0, 'y2': 3800.0}
Extra - polygon: [[8200.0, -3000.0], [8200.0, 1800.0], [7500.0, 1800.0], [7500.0, 3800.0], [5200.0, 3800.0], [5200.0, 1200.0], [4150.0, 1200.0], [4150.0, -700.0], [3100.0, -700.0], [3100.0, -3200.0], [4500.0, -3200.0], [4500.0, -4300.0], [6600.0, -4300.0], [6600.0, -3000.0]]
Extra - asset_id: collision_camera_001
Hint Features - Teleporter
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 82; Category? Minor
  * Extra - actor_name: LE_Item_007
  * Extra - actor_type: item_missiletank
  > Save Station
      Morph Ball
  > Door to Transport to Area 3 and Crystal Mines (Top)
      Trivial

> Ammo Recharge Station; Heals? False
  * Layers: default
  * Extra - actor_name: LE_Platform_AmmoRecharge_001
  * Extra - actor_type: weightactivatedplatform
  > Save Station
      Trivial
  > Door to Lava Pond
      Baby Metroid or Morph Ball
  > Door to Crumble Catwalk
      Morph Ball and After Area 4 (Central Caves) - Caves Intersection Terminal Grapple Block
  > Tunnel to Fleech Swarm Cave
      Lay Any Bomb
  > Event - Grapple Block
      Grapple Beam

> Save Station; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - actor_name: LE_Platform_SaveStation
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_SaveStation
  > Ammo Recharge Station
      Trivial
  > Door to Transport to Area 3 and Crystal Mines (Bottom)
      Trivial
  > Door to Transit Tunnel
      Any of the following:
          Lay Any Bomb
          Out of Bounds Movement (Beginner) and Spider Ball Clip (Beginner) and Use Spider Ball

> Teleporter; Heals? False
  * Layers: default
  * Teleporter Network (Unlocked by After Area 4 (Central Caves) - Teleporter Unlocked)
  * Extra - actor_name: LE_Platform_Teleporter_04_01
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_Teleporter_04_01
  > Door to Transit Tunnel
      Morph Ball

> Door to Transport to Area 3 and Crystal Mines (Top); Heals? False
  * Layers: default
  * Spazer Beam Door to Transport to Area 3 and Crystal Mines/Door to Caves Intersection Terminal (Top)
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Pickup (Missile Tank)
      Morph Ball

> Door to Lava Pond; Heals? False
  * Layers: default
  * Spazer Beam Door to Lava Pond/Door to Caves Intersection Terminal
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Ammo Recharge Station
      Baby Metroid or Morph Ball

> Door to Crumble Catwalk; Heals? False
  * Layers: default
  * Plasma Beam Door to Crumble Catwalk/Door from Caves Intersection Terminal
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerclosed
  > Ammo Recharge Station
      Morph Ball and After Area 4 (Central Caves) - Caves Intersection Terminal Grapple Block

> Door to Transport to Area 3 and Crystal Mines (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 3 and Crystal Mines/Door to Caves Intersection Terminal (Bottom)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Save Station
      Trivial

> Door to Transit Tunnel; Heals? False
  * Layers: default
  * Charge Beam Door to Transit Tunnel/Door to Caves Intersection Terminal
  * Extra - actor_name: Door007
  * Extra - actor_type: doorchargecharge
  > Save Station
      Lay Any Bomb
  > Teleporter
      Morph Ball
  > Dock to Amethyst Altars
      Trivial
  > Event - Teleporter Unlocked
      Morph Ball

> Tunnel to Crumble Catwalk; Heals? False
  * Layers: default
  * Tunnel to Crumble Catwalk/Tunnel to Caves Intersection Terminal
  > Ammo Recharge Station
      Morph Ball

> Tunnel to Fleech Swarm Cave; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Fleech Swarm Cave/Tunnel to Caves Intersection Terminal
  > Ammo Recharge Station
      Morph Ball

> Dock to Amethyst Altars; Heals? False
  * Layers: default
  * Open Passage to Amethyst Altars/Dock to Caves Intersection Terminal
  > Door to Transit Tunnel
      Trivial

> Event - Teleporter Unlocked; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Teleporter Unlocked
  > Door to Transit Tunnel
      Trivial

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Caves Intersection Terminal Grapple Block
  > Ammo Recharge Station
      Trivial

----------------
Spazer Beam Chamber
Extra - total_boundings: {'x1': -6400.0, 'x2': -3900.0, 'y1': -4100.0, 'y2': -2900.0}
Extra - polygon: [[-6400.0, -2900.0], [-6400.0, -4100.0], [-3900.0, -4100.0], [-3900.0, -2900.0]]
Extra - asset_id: collision_camera_003
Hint Features - Chozo Statue
> Pickup (Spazer Beam); Heals? False
  * Layers: default
  * Pickup 84; Category? Major
  * Extra - actor_name: LE_PowerUp_SpazerBeam
  * Extra - actor_type: itemsphere_spazerbeam
  > Door from Amethyst Altars
      Trivial

> Door from Amethyst Altars; Heals? False
  * Layers: default
  * Access Closed to Amethyst Altars/Door to Spazer Beam Chamber
  * Extra - actor_name: Door002
  * Extra - actor_type: doorclosedpower
  > Pickup (Spazer Beam)
      Trivial
  > Door to Amethyst Altars
      Any of the following:
          Super Jump (Advanced) or Climb Rooms Vertically (High Jump)
          Morph Ball and Unmorph Extend (Intermediate)
  > Start Point
      Trivial

> Door to Amethyst Altars; Heals? False
  * Layers: default
  * Spazer Beam Door to Amethyst Altars/Door from Spazer Beam Chamber
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerclosed
  > Door from Amethyst Altars
      Trivial

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_CheckPoint_003
  > Door from Amethyst Altars
      Trivial

----------------
Crumble Catwalk
Extra - total_boundings: {'x1': 7400.0, 'x2': 10500.0, 'y1': 2300.0, 'y2': 4500.0}
Extra - polygon: [[7400.0, 4500.0], [7400.0, 2300.0], [10500.0, 2300.0], [10500.0, 4500.0]]
Extra - asset_id: collision_camera_004
> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 81; Category? Minor
  * Extra - actor_name: LE_Item_006
  * Extra - actor_type: item_supermissiletank
  > Tunnel to Caves Intersection Terminal
      Grapple Beam and Morph Ball

> Door from Caves Intersection Terminal; Heals? False
  * Layers: default
  * Access Closed to Caves Intersection Terminal/Door to Crumble Catwalk
  * Extra - actor_name: Door005
  * Extra - actor_type: doorpowerclosed
  > Tunnel to Caves Intersection Terminal
      Grapple Beam and Morph Ball
  > Hang Ledge
      Any of the following:
          Phase Drift or Space Jump
          # Unmorph from wall to grab ledge
          Movement (Intermediate) and Use Spider Ball

> Tunnel to Caves Intersection Terminal; Heals? False
  * Layers: default
  * Tunnel to Caves Intersection Terminal/Tunnel to Crumble Catwalk

> Hang Ledge; Heals? False
  * Layers: default
  > Pickup (Super Missile Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Grapple Beam
              # Lay a PB just above the rightmost Crumble, then use Phase Drift and launch up
              Phase Drift and Spider Boost (Advanced) and Can Spider Boost
  > Door from Caves Intersection Terminal
      Any of the following:
          Phase Drift or Space Jump
          Spider Boost (Intermediate) and Can Spider Boost

----------------
Lava Pond
Extra - total_boundings: {'x1': -850.0, 'x2': 4250.0, 'y1': -400.0, 'y2': 1300.0}
Extra - polygon: [[-850.0, 1300.0], [-850.0, -400.0], [4250.0, -400.0], [4250.0, 1300.0]]
Extra - asset_id: collision_camera_005
> Door to Caves Intersection Terminal; Heals? False
  * Layers: default
  * Spazer Beam Door to Caves Intersection Terminal/Door to Lava Pond
  * Extra - actor_name: Door004
  * Extra - actor_type: doorpowerpower
  > Door to Gamma Arena Access South
      All of the following:
          Morph Ball and Varia Suit
          Any of the following:
              Grapple Beam or Space Jump
              All of the following:
                  # Gravity
                  Gravity Suit
                  High Jump Boots or Simple IBJ
              # Unmorph after hitting the wall
              Spider Boost (Advanced) and Can Spider Boost
  > Start Point
      Varia Suit

> Door to Gamma Arena Access South; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena Access South/Door to Lava Pond
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Door to Caves Intersection Terminal
      Morph Ball and Varia Suit

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_001C_Checkpoint
  > Door to Caves Intersection Terminal
      Varia Suit

----------------
Transport to Area 3 and Crystal Mines
Extra - total_boundings: {'x1': 8100.0, 'x2': 18600.0, 'y1': -7700.0, 'y2': -200.0}
Extra - polygon: [[8100.0, -200.0], [8100.0, -4700.0], [8850.0, -4700.0], [8850.0, -6600.0], [11500.0, -6600.0], [11500.0, -7200.0], [13100.0, -7200.0], [13400.0, -7000.0], [14050.0, -7000.0], [14050.0, -7700.0], [17300.0, -7700.0], [17300.0, -6700.0], [18600.0, -6500.0], [18600.0, -3900.0], [16900.0, -3900.0], [16400.0, -3700.0], [16400.0, -200.0]]
Extra - asset_id: collision_camera_006
Hint Features - Chozo Seal, Elevator
> Pickup (Energy Tank); Heals? False
  * Layers: default
  * Pickup 78; Category? Major
  * Extra - actor_name: LE_Item_002
  * Extra - actor_type: item_energytank
  > Next to Pickup
      Trivial

> Elevator to Area 3 Factory Exterior; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Area 4/Elevator to Area 4 Central Caves; Custom name: Area 4 Chozo Seal Elevator West
  * Extra - actor_name: LE_Platform_Elevator_FromArea03
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea03
  > Chozo Seal Top
      Any of the following:
          All of the following:
              # Jump across the low ceiling pond
              Space Jump and Movement (Beginner)
              # Deal with the Halzyn
              Lightning Armor or Missile ≥ 3 or Super Missile or Defeat Strong Enemies
          # Spider Ball across pond
          Use Spider Ball
          # Go through Grapple Pull Path
          Morph Ball and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Pull Left
  > Event - Grapple Block Right
      Grapple Beam and Morph Ball

> Elevator to Area 4 Crystal Mines; Heals? False; Spawn Point
  * Layers: default
  * Elevator to Transport to Central Caves/Elevator to Area 4 Central Caves; Custom name: Area 4 Chozo Seal Elevator East
  * Extra - actor_name: LE_Platform_Elevator_FromArea05
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea05
  > Chozo Seal Bottom
      All of the following:
          Morph Ball
          Any of the following:
              After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Pull Right
              # Spider Ball Clip
              Out of Bounds Movement (Beginner) and Spider Ball Clip (Intermediate) and Use Spider Ball

> Chozo Seal Top; Heals? False; Spawn Point
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA_001
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint
  > Elevator to Area 3 Factory Exterior
      Any of the following:
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              # Jump across the low ceiling pond
              Space Jump and Movement (Beginner)
              # Deal with the Halzyn
              Lightning Armor or Missile ≥ 3 or Super Missile or Defeat Strong Enemies
          # Go through the Grapple Pull Path
          Morph Ball and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Pull Left
          All of the following:
              # Get across large pond via Spider Ball
              Use Spider Ball
              # Reach ceiling
              Mid-Air Morph (Beginner) or Lay Bomb or Use Spring Ball
  > Chozo Seal Bottom
      Any of the following:
          Use Spider Ball
          All of the following:
              # Jump across the low ceiling pond
              Space Jump and Movement (Beginner)
              # Deal with the Halzyn
              Lightning Armor or Missile ≥ 3 or Super Missile or Defeat Strong Enemies
  > Door to Caves Intersection Terminal (Bottom)
      Any of the following:
          Space Jump or Simple IBJ
          All of the following:
              # Intended Path
              Use Spider Ball
              Any of the following:
                  # Get to the little edge
                  Grapple Beam
                  # Start Spider Balling at the Grapple Point and then hold right
                  Mid-Air Morph (Beginner)
                  All of the following:
                      High Jump Boots
                      Super Jump (Intermediate) or Unmorph Extend (Intermediate)
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
  > Tunnel to Transit Tunnel
      Morph Ball and Super Missile and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Left
  > Event - Grapple Block Pull Left
      Grapple Beam
  > Next to Pickup
      All of the following:
          Morph Ball and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Right
          Any of the following:
              # Cross little pond
              Space Jump or Use Spider Ball
              All of the following:
                  # Freeze the Gawron
                  Ice Beam
                  Any of the following:
                      Stand on Frozen Enemy (Advanced)
                      Charge Beam and Stand on Frozen Enemy (Beginner)
                      Phase Drift and Stand on Frozen Enemy (Intermediate)
  > Event - Grapple Block Left
      Grapple Beam

> Chozo Seal Bottom; Heals? False; Spawn Point
  * Layers: default
  * Hint
  * Extra - actor_name: LE_ChozoUnlockAreaDNA_002
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_ChozoUnlockAreaDNA_Checkpoint_002
  > Elevator to Area 3 Factory Exterior
      Lay Any Bomb
  > Elevator to Area 4 Crystal Mines
      All of the following:
          Morph Ball
          Any of the following:
              All of the following:
                  # Normal way
                  After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Right
                  Any of the following:
                      # Get Up
                      Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Climb Rooms Vertically (High Jump)
                      Super Jump (Intermediate) and Unmorph Extend (Beginner)
              # Space Jump OOB - https://youtu.be/YLPIWNV-5Fc
              Space Jump and Out of Bounds Movement (Intermediate) and Spider Ball Clip (Beginner) and Use Spider Ball
  > Chozo Seal Top
      Any of the following:
          All of the following:
              # Jump across the low ceiling pond
              Space Jump and Movement (Beginner)
              # Deal with the Halzyn
              Lightning Armor or Missile ≥ 3 or Super Missile or Defeat Strong Enemies
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              # Spider Ball across
              Use Spider Ball
              Any of the following:
                  Mid-Air Morph (Beginner) or Lay Bomb
                  High Jump Boots and Use Spring Ball
  > Door to Transport to Area 5
      Trivial
  > Tunnel to Venomous Pond
      Lay Any Bomb

> Door to Caves Intersection Terminal (Top); Heals? False
  * Layers: default
  * Spazer Beam Door to Caves Intersection Terminal/Door to Transport to Area 3 and Crystal Mines (Top)
  * Extra - actor_name: Door001
  * Extra - actor_type: doorpowerpower
  > Door to Caves Intersection Terminal (Bottom)
      Trivial

> Door to Caves Intersection Terminal (Bottom); Heals? False
  * Layers: default
  * Power Beam Door to Caves Intersection Terminal/Door to Transport to Area 3 and Crystal Mines (Bottom)
  * Extra - actor_name: Door006
  * Extra - actor_type: doorpowerpower
  > Chozo Seal Top
      Trivial
  > Door to Caves Intersection Terminal (Top)
      Any of the following:
          Space Jump or Simple IBJ
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          All of the following:
              # Freeze Halzyn: https://youtu.be/7hFrHkxY4t8
              High Jump Boots and Ice Beam and Freeze Enemy with Melee (Intermediate) and Stand on Frozen Enemy (Intermediate) and Super Jump (Advanced)
              Any of the following:
                  Wall Jump (Intermediate)
                  Mid-Air Morph (Beginner) and Use Spider Ball

> Door to Transport to Area 5; Heals? False
  * Layers: default
  * Charge Beam Door to Transport to Area 5/Door to Transport to Area 3 and Crystal Mines
  * Extra - actor_name: Door013
  * Extra - actor_type: doorchargecharge
  > Chozo Seal Bottom
      Trivial

> Tunnel to Transit Tunnel; Heals? False
  * Layers: default
  * Tunnel to Transit Tunnel/Tunnel to Transport to Area 3 and Crystal Mines
  > Chozo Seal Top
      Trivial

> Tunnel to Venomous Pond; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Venomous Pond/Tunnel to Transport to Area 3 and Crystal Mines
  > Chozo Seal Bottom
      Lay Any Bomb
  > Tunnel to Transport to Area 5
      Lay Any Bomb and Use Spider Ball

> Tunnel to Transport to Area 5; Heals? False
  * Layers: default
  * Tunnel to Transport to Area 5/Tunnel to Transport to Area 3 and Crystal Mines
  > Tunnel to Venomous Pond
      Lay Any Bomb and Use Spider Ball

> Event - Grapple Block Pull Left; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Pull Left
  > Chozo Seal Top
      Trivial

> Event - Grapple Block Pull Right; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Pull Right
  > Next to Pickup
      Trivial

> Event - Grapple Block Right; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Right
  > Elevator to Area 3 Factory Exterior
      Trivial

> Next to Pickup; Heals? False
  * Layers: default
  > Pickup (Energy Tank)
      Trivial
  > Chozo Seal Top
      Morph Ball
  > Event - Grapple Block Pull Right
      Grapple Beam

> Event - Grapple Block Left; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Left
  > Chozo Seal Top
      Trivial

----------------
Alpha+ Arena
Extra - total_boundings: {'x1': 100.0, 'x2': 5000.0, 'y1': -6700.0, 'y2': -4700.0}
Extra - polygon: [[100.0, -4700.0], [100.0, -6700.0], [5000.0, -6700.0], [5000.0, -4700.0]]
Extra - asset_id: collision_camera_007
> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 79; Category? Minor
  * Extra - actor_name: LE_Item_003
  * Extra - actor_type: item_missiletank
  > Tunnel to Alpha+ Arena Access
      All of the following:
          Morph Ball
          Any of the following:
              Space Jump or Single-wall Wall Jump (Beginner) or Wall Jump (Beginner) or Simple IBJ
              # Spider Boost
              Spider Boost (Intermediate) and Use Spider Ball
              All of the following:
                  # High Jump
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Intermediate)
  > Start Point
      Trivial

> Door to Alpha+ Arena Access; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena Access/Door to Alpha+ Arena
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Start Point
      Trivial

> Event - Alpha Metroid+; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Alpha Metroid+
  > Pickup (DNA)
      Trivial

> Tunnel to Alpha+ Arena Access; Heals? False
  * Layers: default
  * Tunnel to Alpha+ Arena Access/Tunnel to Alpha+ Arena
  > Pickup (Missile Tank)
      Morph Ball
  > Start Point
      Morph Ball

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Alpha_001_Checkpoint
  > Door to Alpha+ Arena Access
      Any of the following:
          High Jump Boots or Gravity Suit or Space Jump or Super Jump (Beginner) or Use Spider Ball
          Morph Ball and Unmorph Extend (Intermediate)
          # IBJ
          Mid-Air Morph (Beginner) and Lay Bomb and Use Spring Ball
  > Event - Alpha Metroid+
      Defeat Alpha Metroid+

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 187; Category? Major
  * Hint Features - Alpha Metroid
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Alpha_001
  > Start Point
      Trivial

----------------
Transit Tunnel
Extra - total_boundings: {'x1': 6500.0, 'x2': 9050.0, 'y1': -6400.0, 'y2': -3000.0}
Extra - polygon: [[6500.0, -3000.0], [6500.0, -6400.0], [9050.0, -6400.0], [9050.0, -4500.0], [8100.0, -4500.0], [8100.0, -3000.0]]
Extra - asset_id: collision_camera_010
> Door to Caves Intersection Terminal; Heals? False; Default Node
  * Layers: default
  * Charge Beam Door to Caves Intersection Terminal/Door to Transit Tunnel
  * Extra - actor_name: Door007
  * Extra - actor_type: doorchargecharge
  > Door to Alpha+ Arena Access (Top)
      Trivial

> Door to Alpha+ Arena Access (Top); Heals? False
  * Layers: default
  * Access Locked to Alpha+ Arena Access/Door to Transit Tunnel
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerclosed
  > Door to Caves Intersection Terminal
      Trivial
  > Next to Pickup
      Any of the following:
          Lightning Armor or Use Spider Ball
          Hazard Runs (Beginner) and Hazard Damage ≥ 40

> Door to Alpha+ Arena Access (Bottom); Heals? False
  * Layers: default
  * Spazer Beam Door to Alpha+ Arena Access/Door from Transit Tunnel
  * Extra - actor_name: Door009
  * Extra - actor_type: doorclosedpower
  > Next to Pickup
      Lay Any Bomb

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 88; Category? Minor
  * Extra - actor_name: HiddenPowerup004
  * Extra - actor_type: item_missiletank
  > Next to Pickup
      Morph Ball

> Tunnel to Transport to Area 3 and Crystal Mines; Heals? False
  * Layers: default
  * Tunnel to Transport to Area 3 and Crystal Mines/Tunnel to Transit Tunnel
  > Next to Grapple Blocks
      Morph Ball and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Left

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Transit Tunnel Grapple Block
  > Next to Grapple Blocks
      Trivial

> Next to Grapple Blocks; Heals? False
  * Layers: default
  > Tunnel to Transport to Area 3 and Crystal Mines
      Morph Ball and Super Missile and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Left
  > Event - Grapple Block
      Grapple Beam
  > Next to Pickup
      Morph Ball and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Left

> Next to Pickup; Heals? False
  * Layers: default
  > Door to Alpha+ Arena Access (Top)
      Any of the following:
          Lightning Armor or Use Spider Ball
          Hazard Runs (Beginner) and Hazard Damage ≥ 40
  > Door to Alpha+ Arena Access (Bottom)
      Any of the following:
          Lay Power Bomb
          After Area 4 (Central Caves) - Transit Tunnel Grapple Block and Lay Bomb
  > Pickup (Missile Tank)
      All of the following:
          Lay Any Bomb
          Any of the following:
              Lightning Armor or Use Spider Ball
              Hazard Runs (Beginner) and Hazard Damage ≥ 15
  > Next to Grapple Blocks
      Morph Ball and After Area 4 (Central Caves) - Transport to Area 3 and Crystal Mines Grapple Block Left

----------------
Fleech Swarm Cave
Extra - total_boundings: {'x1': 3100.0, 'x2': 5400.0, 'y1': 1400.0, 'y2': 3300.0}
Extra - polygon: [[3100.0, 3300.0], [3100.0, 1400.0], [5400.0, 1400.0], [5400.0, 3300.0]]
Extra - asset_id: collision_camera_011
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 80; Category? Minor
  * Extra - actor_name: LE_Item_005
  * Extra - actor_type: item_senergytank
  > Tunnel to Caves Intersection Terminal
      All of the following:
          Lay Any Bomb
          Any of the following:
              Fleechswarm Protection
              Hazard Runs (Advanced) and Fleech Swarm Damage ≥ 195

> Tunnel to Caves Intersection Terminal; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Caves Intersection Terminal/Tunnel to Fleech Swarm Cave
  > Pickup (Aeion Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Fleechswarm Protection
              Hazard Runs (Advanced) and Fleech Swarm Damage ≥ 85

----------------
Hostile Hangout
Extra - total_boundings: {'x1': -6800.0, 'x2': -3600.0, 'y1': 1300.0, 'y2': 2800.0}
Extra - polygon: [[-6800.0, 2800.0], [-6800.0, 1300.0], [-3600.0, 1300.0], [-3600.0, 2800.0]]
Extra - asset_id: collision_camera_012
> Tunnel to Gamma Arena Access South; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Gamma Arena Access South/Tunnel to Hostile Hangout
  > Start Point
      Lay Any Bomb

> Start Point; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_001B_Checkpoint
  > Tunnel to Gamma Arena Access South
      Any of the following:
          Lay Power Bomb or Simple IBJ
          Mid-Air Morph (Beginner) and Lay Bomb

----------------
Gamma Arena
Extra - total_boundings: {'x1': -850.0, 'x2': 3400.0, 'y1': 1200.0, 'y2': 5300.0}
Extra - polygon: [[-850.0, 4700.0], [-850.0, 1200.0], [3400.0, 1200.0], [3400.0, 4700.0]]
Extra - asset_id: collision_camera_013
> Door to Gamma Arena Access North; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena Access North/Door to Gamma Arena
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Inside Arena
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 85; Category? Minor
  * Extra - actor_name: HP_ChozoHologram_002
  * Extra - actor_type: item_missiletank
  > Door to Gamma Arena Access South
      Trivial

> Door to Gamma Arena Access South; Heals? False
  * Layers: default
  * Access Open to Gamma Arena Access South/Door to Gamma Arena
  * Extra - actor_name: RandoDoor_003
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 235
  * Extra - location_y_override: 3100.0
  * Extra - append_entity_group: PostGamma_001
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              Single-wall Wall Jump (Advanced) or Climb Rooms Vertically (High Jump)
              Super Jump (Intermediate) and Unmorph Extend (Intermediate)
  > Inside Arena
      Lay Any Bomb

> Event - Gamma Metroid; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Gamma Metroid
  > Pickup (DNA)
      Trivial

> Inside Arena; Heals? False; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_Gamma_001A_Checkpoint
  > Door to Gamma Arena Access North
      Trivial
  > Door to Gamma Arena Access South
      Lay Any Bomb
  > Event - Gamma Metroid
      Defeat Gamma Metroid

> Pickup (DNA); Heals? False
  * Layers: default
  * Pickup 197; Category? Minor
  * Hint Features - Gamma Metroid
  * Extra - pickup_type: metroid
  * Extra - spawngroup: SG_Gamma_001_A
  > Inside Arena
      Trivial

----------------
Gamma Arena Access South
Extra - total_boundings: {'x1': -7200.0, 'x2': -750.0, 'y1': -100.0, 'y2': 2700.0}
Extra - polygon: [[-3750.0, 2700.0], [-3750.0, 1200.0], [-7200.0, 1200.0], [-7200.0, -100.0], [-750.0, -100.0], [-750.0, 2700.0]]
Extra - asset_id: collision_camera_014
Hint Features - Baby Blocks
> Pickup (Aeion Tank); Heals? False
  * Layers: default
  * Pickup 83; Category? Minor
  * Extra - actor_name: LE_Item_008
  * Extra - actor_type: item_senergytank
  > Door to Lava Pond
      All of the following:
          Morph Ball
          Baby Metroid or Lay Any Bomb

> Door to Lava Pond; Heals? False
  * Layers: default
  * Power Beam Door to Lava Pond/Door to Gamma Arena Access South
  * Extra - actor_name: Door010
  * Extra - actor_type: doorpowerpower
  > Pickup (Aeion Tank)
      All of the following:
          Morph Ball
          Any of the following:
              Baby Metroid or Lay Power Bomb
              All of the following:
                  # Through red plants
                  Lay Bomb
                  Any of the following:
                      Lightning Armor
                      # Damage Boost
                      Hazard Runs (Beginner) and Hazard Damage ≥ 120
  > Door to Outward Climb
      Any of the following:
          Lightning Armor
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Crossing the plants
          Grapple Beam or Space Jump
          # Running through red plants
          Hazard Runs (Beginner) and Hazard Damage ≥ 45
          All of the following:
              # Spider along the Grapple Points to avoid the Mumbo Swarms and red plants
              Use Spider Ball
              Any of the following:
                  Mid-Air Morph (Beginner)
                  Diagonal Bomb Jump (Intermediate) and Lay Bomb
  > Door to Gamma Arena
      Morph Ball and After Area 4 (Central Caves) - Gamma Arena Access South Grapple Block

> Tunnel to Hostile Hangout; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Hostile Hangout/Tunnel to Gamma Arena Access South
  > Door to Gamma Arena
      Morph Ball

> Door to Outward Climb; Heals? False
  * Layers: default
  * Access Open to Outward Climb/Door to Gamma Arena Access South
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 182
  * Extra - location_y_override: 1100.0
  > Door to Lava Pond
      Any of the following:
          Lightning Armor
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Crossing the plants
          Grapple Beam or Space Jump
          # Running through red plants
          Hazard Runs (Beginner) and Hazard Damage ≥ 45
          All of the following:
              # Spider along the Grapple Points to avoid the Mumbo Swarms and red plants
              Use Spider Ball
              Any of the following:
                  Mid-Air Morph (Beginner)
                  Diagonal Bomb Jump (Intermediate) and Lay Bomb

> Door to Gamma Arena; Heals? False
  * Layers: default
  * Access Open to Gamma Arena/Door to Gamma Arena Access South
  * Extra - actor_name: RandoDoor_003
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 234
  * Extra - location_y_override: 3100.0
  * Extra - append_entity_group: PostGamma_001
  > Door to Lava Pond
      Morph Ball and After Area 4 (Central Caves) - Gamma Arena Access South Grapple Block
  > Tunnel to Hostile Hangout
      Lay Any Bomb
  > Event - Grapple Block
      Grapple Beam

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Gamma Arena Access South Grapple Block
  > Door to Gamma Arena
      Trivial

----------------
Outward Climb
Extra - total_boundings: {'x1': -9000.0, 'x2': -7000.0, 'y1': 100.0, 'y2': 4000.0}
Extra - polygon: [[-9000.0, 4000.0], [-9000.0, 100.0], [-7100.0, 100.0], [-7100.0, 2100.0], [-7000.0, 2100.0], [-7000.0, 4000.0]]
Extra - asset_id: collision_camera_015
> Door to Gamma Arena Access South; Heals? False
  * Layers: default
  * Access Open to Gamma Arena Access South/Door to Outward Climb
  * Extra - actor_name: RandoDoor_001
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 181
  * Extra - location_y_override: 1100.0
  > Door to Gamma Arena Access North
      Trivial

> Door to Gamma Arena Access North; Heals? False
  * Layers: default
  * Access Open to Gamma Arena Access North/Door to Outward Climb
  * Extra - actor_name: RandoDoor_002
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 248
  * Extra - location_y_override: 4300.0
  > Door to Gamma Arena Access South
      Trivial

----------------
Amethyst Altars
Extra - total_boundings: {'x1': -4050.0, 'x2': 4600.0, 'y1': -4600.0, 'y2': -2600.0}
Extra - polygon: [[-4050.0, -2600.0], [-4050.0, -4600.0], [4600.0, -4600.0], [4600.0, -2600.0]]
Extra - asset_id: collision_camera_016
> Door to Spazer Beam Chamber; Heals? False
  * Layers: default
  * Missile Door to Spazer Beam Chamber/Door from Amethyst Altars
  * Extra - actor_name: Door002
  * Extra - actor_type: doorclosedpower
  > Door from Spazer Beam Chamber
      Trivial
  > Below Pickup
      Trivial

> Door from Spazer Beam Chamber; Heals? False
  * Layers: default
  * Access Closed to Spazer Beam Chamber/Door to Amethyst Altars
  * Extra - actor_name: Door003
  * Extra - actor_type: doorpowerclosed
  > Door to Spazer Beam Chamber
      Trivial

> Pickup (Missile Tank); Heals? False
  * Layers: default
  * Pickup 86; Category? Minor
  * Extra - actor_name: HiddenPowerup001
  * Extra - actor_type: item_missiletank
  > Below Pickup
      Morph Ball

> Dock to Caves Intersection Terminal; Heals? False
  * Layers: default
  * Open Passage to Caves Intersection Terminal/Dock to Amethyst Altars
  > Below Pickup
      Trivial

> Below Pickup; Heals? False
  * Layers: default
  > Door to Spazer Beam Chamber
      Trivial
  > Pickup (Missile Tank)
      All of the following:
          Morph Ball and Shoot Any Missile
          Any of the following:
              # Get up -  TODO: add videos
              Space Jump or Simple IBJ
              All of the following:
                  Ice Beam
                  Any of the following:
                      # Freeze the Gawron
                      Charge Beam or Stand on Frozen Enemy (Intermediate)
                      # Freeze the Halzyn
                      Freeze Enemy with Melee (Beginner) and Stand on Frozen Enemy (Beginner)
              # Spider Boost
              Spider Boost (Intermediate) and Can Spider Boost
              All of the following:
                  # High Jump
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Intermediate)
              # Spider Ball along ceiling and SWJ to climb up: https://youtu.be/1JuscAlYNIY
              Movement (Advanced) and Single-wall Wall Jump (Expert) and Use Spider Ball
  > Dock to Caves Intersection Terminal
      Trivial

----------------
Gamma Arena Access North
Extra - total_boundings: {'x1': -7100.0, 'x2': -700.0, 'y1': 2800.0, 'y2': 4300.0}
Extra - polygon: [[-7100.0, 4300.0], [-7100.0, 2800.0], [-700.0, 2800.0], [-700.0, 4300.0]]
Extra - asset_id: collision_camera_018
> Door to Gamma Arena; Heals? False
  * Layers: default
  * Power Beam Door to Gamma Arena/Door to Gamma Arena Access North
  * Extra - actor_name: Door011
  * Extra - actor_type: doorpowerpower
  > Door to Outward Climb
      Any of the following:
          Lightning Armor
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Running through red plants
          Hazard Runs (Beginner) and Hazard Damage ≥ 70
          # Crossing the plants
          Grapple Beam or Space Jump
          All of the following:
              # Spider along the Grapple Points to avoid the Mumbo Swarms and red plants
              Use Spider Ball
              Any of the following:
                  Mid-Air Morph (Beginner)
                  Diagonal Bomb Jump (Intermediate) and Lay Bomb
  > Start Point
      Trivial

> Door to Outward Climb; Heals? False
  * Layers: default
  * Access Open to Outward Climb/Door to Gamma Arena Access North
  * Extra - actor_name: RandoDoor_002
  * Extra - actor_type: doorpowerpower
  * Extra - tile_index: 249
  * Extra - location_y_override: 4300.0
  > Door to Gamma Arena
      Any of the following:
          Lightning Armor
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Crossing the plants
          Grapple Beam or Space Jump
          All of the following:
              # Spider along the Grapple Points to avoid the plants
              Use Spider Ball
              Any of the following:
                  Mid-Air Morph (Beginner)
                  Diagonal Bomb Jump (Intermediate) and Lay Bomb
          # Running through the plants
          Hazard Runs (Beginner) and Hazard Damage ≥ 70

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Gamma_001
  > Door to Gamma Arena
      Trivial

----------------
Alpha+ Arena Access
Extra - total_boundings: {'x1': 4900.0, 'x2': 6600.0, 'y1': -6400.0, 'y2': -4700.0}
Extra - polygon: [[4900.0, -4700.0], [4900.0, -6400.0], [6600.0, -6400.0], [6600.0, -4700.0]]
Extra - asset_id: collision_camera_019
> Door to Transit Tunnel; Heals? False
  * Layers: default
  * Power Beam Door to Transit Tunnel/Door to Alpha+ Arena Access (Top)
  * Extra - actor_name: Door008
  * Extra - actor_type: doorpowerclosed
  > Door from Transit Tunnel
      Morph Ball
  > Tunnel to Alpha+ Arena
      Morph Ball
  > Start Point
      Trivial

> Door from Transit Tunnel; Heals? False
  * Layers: default
  * Access Closed to Transit Tunnel/Door to Alpha+ Arena Access (Bottom)
  * Extra - actor_name: Door009
  * Extra - actor_type: doorclosedpower
  > Door to Transit Tunnel
      Morph Ball

> Door to Alpha+ Arena; Heals? False
  * Layers: default
  * Power Beam Door to Alpha+ Arena/Door to Alpha+ Arena Access
  * Extra - actor_name: Door012
  * Extra - actor_type: doorpowerpower
  > Door to Transit Tunnel
      Morph Ball

> Tunnel to Alpha+ Arena; Heals? False
  * Layers: default
  * Tunnel to Alpha+ Arena/Tunnel to Alpha+ Arena Access
  > Door to Transit Tunnel
      Morph Ball

> Start Point; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Extra - start_point_actor_name: ST_SG_Alpha_001
  > Door to Transit Tunnel
      Trivial

----------------
Venomous Pond
Extra - total_boundings: {'x1': 14050.0, 'x2': 19300.0, 'y1': -9000.0, 'y2': -7000.0}
Extra - polygon: [[16900.0, -7700.0], [14050.0, -7700.0], [14050.0, -9000.0], [19300.0, -9000.0], [19300.0, -7000.0], [16900.0, -7000.0]]
Extra - asset_id: collision_camera_022
> Door to Transport to Area 5; Heals? False
  * Layers: default
  * Power Beam Door to Transport to Area 5/Door to Venomous Pond
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Next to Acid Pool
      Any of the following:
          Space Jump
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost

> Tunnel to Transport to Area 3 and Crystal Mines; Heals? False
  * Layers: default
  * Tunnel with Bomb Block to Transport to Area 3 and Crystal Mines/Tunnel to Venomous Pond
  > Next to Acid Pool
      Morph Ball

> Next to Acid Pool; Heals? False
  * Layers: default
  > Door to Transport to Area 5
      Any of the following:
          Space Jump
          # Spider Boost
          Spider Boost (Intermediate) and Can Spider Boost
          # Freeze the Gawron and get midway across https://youtu.be/rNv9nWRIwP8?t=3988
          Charge Beam and Ice Beam and Diagonal Bomb Jump (Ludicrous) and Stand on Frozen Enemy (Intermediate) and Hazard Runs (Ludicrous) and Hazard Damage ≥ 85 and Lay Bomb
  > Tunnel to Transport to Area 3 and Crystal Mines
      All of the following:
          Lay Any Bomb
          Any of the following:
              Space Jump or Simple IBJ
              Spider Boost (Intermediate) and Can Spider Boost
              # Freeze the Halzyn
              Ice Beam and Freeze Enemy with Melee (Beginner) and Stand on Frozen Enemy (Intermediate)
              # Wall Jump below the goo
              Unmorph Extend (Intermediate) and Wall Jump (Intermediate)
              All of the following:
                  High Jump Boots
                  Super Jump (Intermediate) or Unmorph Extend (Intermediate)

----------------
Transport to Area 5
Extra - total_boundings: {'x1': 10100.0, 'x2': 14150.0, 'y1': -8800.0, 'y2': -6600.0}
Extra - polygon: [[11600.0, -6600.0], [10100.0, -6600.0], [10100.0, -8800.0], [14150.0, -8800.0], [14150.0, -7200.0], [11600.0, -7200.0]]
Extra - asset_id: collision_camera_023
Hint Features - Elevator
> Elevator to Area 5 Tower Lobby; Heals? False; Spawn Point; Default Node
  * Layers: default
  * Elevator to Transport to Areas 4 and 6/Elevator to Area 4 Central Caves; Custom name: Central Caves Elevator South
  * Extra - actor_name: LE_Platform_Elevator_FromArea06
  * Extra - actor_type: weightactivatedplatform
  * Extra - start_point_actor_name: ST_FromArea06
  > Door to Venomous Pond
      Trivial
  > Next to Grapple Block
      Screw Attack

> Door to Transport to Area 3 and Crystal Mines; Heals? False
  * Layers: default
  * Charge Beam Door to Transport to Area 3 and Crystal Mines/Door to Transport to Area 5
  * Extra - actor_name: Door013
  * Extra - actor_type: doorchargecharge
  > Next to Grapple Block
      Morph Ball and After Area 4 (Central Caves) - Transport to Area 5 Grapple Block

> Door to Venomous Pond; Heals? False
  * Layers: default
  * Power Beam Door to Venomous Pond/Door to Transport to Area 5
  * Extra - actor_name: Door014
  * Extra - actor_type: doorpowerpower
  > Elevator to Area 5 Tower Lobby
      Trivial

> Pickup (Super Missile Tank); Heals? False
  * Layers: default
  * Pickup 87; Category? Minor
  * Extra - actor_name: HiddenPowerup003
  * Extra - actor_type: item_supermissiletank
  > Next to Grapple Block
      Trivial

> Tunnel to Transport to Area 3 and Crystal Mines; Heals? False
  * Layers: default
  * Tunnel to Transport to Area 3 and Crystal Mines/Tunnel to Transport to Area 5
  > Next to Grapple Block
      Morph Ball

> Event - Grapple Block; Heals? False
  * Layers: default
  * Event Area 4 (Central Caves) - Transport to Area 5 Grapple Block
  > Next to Grapple Block
      Trivial

> Next to Grapple Block; Heals? False
  * Layers: default
  > Elevator to Area 5 Tower Lobby
      Any of the following:
          Screw Attack
          # Freeze and clip off the Tsumuri: https://youtu.be/m85VNBCp2L4
          Charge Beam and Ice Beam and Morph Ball and Stand on Frozen Enemy (Intermediate) and Melee Clip (Advanced) and Out of Bounds Movement (Beginner)
  > Door to Transport to Area 3 and Crystal Mines
      Morph Ball and After Area 4 (Central Caves) - Transport to Area 5 Grapple Block
  > Pickup (Super Missile Tank)
      Morph Ball and Super Missile and After Area 4 (Central Caves) - Transport to Area 5 Grapple Block
  > Tunnel to Transport to Area 3 and Crystal Mines
      Morph Ball
  > Event - Grapple Block
      Grapple Beam

